A k-music company engaged in the entertainment sector (platform music) is carrying out a major overhaul of its music platform which includes the appearance and structure of the system. Company X is the owner of a music platform that provides a variety of music selection services, both free and paid. However, company X has experienced a decline in revenue since 1 year ago and the Product Manager asks you to make a research plan regarding this problem by using the interview method with users.
Create an application-based music application with the features needed by targeted users, namely the age range of 13-40 years.
After making mockups and prototypes, then usability testing is carried out. I used a maze and invited 4 people to do this test. The scenario is to place the order until checkout is successful.
During testing I also record when the user tries the prototype so that I can see the habits or reactions of the user when using the application. After users finish trying the application, I conduct a post-test interview session with the aim of knowing the experience they have had
need improvement
From the user testing that I have carried out, I have come to the conclusion that I have learned to accept criticism and suggestions from various angles and correct errors or design flaws that I have made and get feedback to improve features so that the application becomes more practical and easy to use when released.
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